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JacobAdamsenJacob Hilmar Adamsen
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Update to muscle recruitment tutorial (#43)
Co-authored-by: Jacob Hilmar Adamsen <jha@anybodytech.com>
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MuscleRecruitment/Downloads/calibration.any

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AnyFolder Muscles = {
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// Simple muscle model with constant strength = 300 Newton
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AnyMuscleModel MusMdl = {
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F0 = 600;
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F0 = 400;
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};
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AnyMuscleModel3E BicepsLongModel = {

MuscleRecruitment/Inverse_dynamics.md

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# Inverse Dynamics of Muscle Systems
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{{ caution_old_tutorial }}
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The AnyBody Modeling System performs inverse dynamics as one of its
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central operations. In biomechanics, inverse dynamics is traditionally
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understood at the process of computing from measured ground reaction
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understood as the process of computing from measured ground reaction
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forces in a gait analysis to net moments in the anatomical joints.
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At least in AnyBody context, inverse dynamics is much more than that. In
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brief, inverse dynamics allows you to simulate muscle and joint forces
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in the entire body undergoing complex movements, taking dynamic inertia
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forces in to account, and not necessarily requiring measured forces in
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forces into account, and not necessarily requiring measured forces in
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the interface between the body and the environment. Inverse dynamics had
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the advantage that it allows for analysis of very complicated
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musculoskeletal systems comprising hundreds of muscles on desktop or
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The figure below illustrates the simple principle behind inverse
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dynamics.
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![Inverse dynamic simple schematic](_static/Inverse_dynamics/image1.png)
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```{image} _static/Inverse_dynamics/image1.png
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:alt: Simple principle
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:align: center
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:width: 40%
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```
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If we know the magnitude of the external force, and we know the length
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of the forearm and the insertion point of the biceps muscle on the
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complications that make realistic cases somewhat more challenging. The
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figure below illustrates some of them.
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![Inverse dynamic full model](_static/Inverse_dynamics/image2.png)
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```{image} _static/Inverse_dynamics/image2.png
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:alt: Realistic case
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:align: center
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:width: 45%
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```
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This figure is a much more anatomically realistic representation of the
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mechanics of a human upper extremity. Even if we count only from the
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