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container-grapher.ts
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239 lines (176 loc) · 6.22 KB
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asm`set <Container Grapher>`
asm`set <Ver 25.10.a>`
asm`set MAX_FPS 999`
// while (!Vars.links);
const tankArray = new MutableArray<AnyBuilding>([undefined, undefined, undefined, undefined])
const unloaders = new MutableArray<AnyBuilding>([undefined, undefined, undefined, undefined])
var tankCount = 0
const configuredSymbols = new MutableArray<symbol>([undefined, undefined, undefined, undefined])
function reloadConfiguredSymbols() {
configuredSymbols[0] = unloaders[0].config
configuredSymbols[1] = unloaders[1].config
configuredSymbols[2] = unloaders[2].config
configuredSymbols[3] = unloaders[3].config
}
function getFirst(type): AnyBuilding {
for (var i = 0; i < Vars.links; i++) {
const node = getLink(i);
if (node.type == type) {
return node;
}
}
return undefined;
}
function initializeTanks() {
var loadedUnloadersCount = 0
for (var i = 0; i < Vars.links; i++) {
const node = getLink(i)
if (node.type == Blocks.container || node.type == Blocks.vault) {
tankArray[tankCount++] = node
} else if (node.type == Blocks.unloader) {
unloaders[loadedUnloadersCount++] = node
}
}
if (Math.max(tankCount, loadedUnloadersCount) > tankArray.size) {
endScript()
}
extendUnloaders: {
if (unloaders[0] === undefined) {
endScript()
}
for (var i = loadedUnloadersCount; i < unloaders.size; i++) {
unloaders[i] = unloaders[i - 1]
}
}
reloadConfiguredSymbols()
}
let initialLinks = Vars.links;
let disp: AnyBuilding = getFirst(Blocks.logicDisplay) ?? getFirst(Blocks.largeLogicDisplay) ?? getFirst(getVar("@tile-logic-display"));
draw.clear(0, 180, 0);
drawFlush(disp);
let msg = getFirst(Blocks.message)
// const isLargeDisplay = disp.type == Blocks.largeLogicDisplay;
// const D = isLargeDisplay ? 176 : 80; // display size
const Dx: number = sensor(getVar("@displayWidth"), disp)
const Dy: number = sensor(getVar("@displayHeight"), disp)
const strokeWidth = Math.max(1, Math.idiv(Dy, 80))
const dispW = Math.min(512, Dx)
const displayScaleMultipleFactor = 2
var ioDisplayScale = 1
var storageDisplayScale = 1
var currentScreenTick = 1
initializeTanks()
draw.clear(80, 80, 80)
drawFlush()
var nextLoopBeginTime = 0
const tankCountInstructionSkipCount = tankArray.size - tankCount
// begin: drawing
function showInvalidationMask() {
draw.color(80, 80, 80, 180)
draw.rect({ x: 0, y: 0, height: Dy, width: Dx })
}
var prev1 = undefined
var prev2 = undefined
var prev3 = undefined
var prev4 = undefined
const warnLevelThreshold = Dy * 0.001
const criticalThreshold = Dy * 0.25
function redrawAtIndex(tick, r1, r2, r3, r4) {
const prevTick = tick - 1
draw.color(80, 80, 80)
draw.rect({ x: prevTick, y: 0, height: Dy, width: 7 })
draw.stroke(1)
draw.color(180, 180, 180)
draw.line({ x: tick + 1, y: 0, x2: tick + 1, y2: Dy })
var warnLevel = Math.max(
0,
Math.max(Math.max(prev1 - r1, prev2 - r2), Math.max(prev3 - r3, prev4 - r4))
)
drawCritical: {
drawWarn: {
asm`op add @counter @counter ${tankCountInstructionSkipCount}`
if (r4 < criticalThreshold) {
break drawWarn // i.e. draw red backgrounds immediately
}
if (r3 < criticalThreshold) {
break drawWarn
}
if (r2 < criticalThreshold) {
break drawWarn
}
if (r1 < criticalThreshold) {
break drawWarn
}
if (warnLevel > warnLevelThreshold) {
draw.color(255, 165, 0, 80) // orange
draw.rect({ x: prevTick, y: 0, height: Dy, width: 1 })
}
break drawCritical
}
draw.color(255, 0, 0, 100) // red
draw.rect({ x: prevTick, y: 0, height: Dy, width: 1 })
}
draw.stroke(strokeWidth)
draw.color(173, 188, 165)
draw.line({ x: prevTick, y: prev1, x2: tick, y2: r1 })
draw.color(214, 135, 152)
draw.line({ x: prevTick, y: prev2, x2: tick, y2: r2 })
draw.color(224, 152, 145)
draw.line({ x: prevTick, y: prev3, x2: tick, y2: r3 })
draw.color(232, 185, 171)
draw.line({ x: prevTick, y: prev4, x2: tick, y2: r4 })
prev1 = r1
prev2 = r2
prev3 = r3
prev4 = r4
}
// end: drawing
const tank1Cap = unchecked(tankArray[0]).itemCapacity
const tank2Cap = unchecked(tankArray[1]).itemCapacity
const tank3Cap = unchecked(tankArray[2]).itemCapacity
const tank4Cap = unchecked(tankArray[3]).itemCapacity
const tank1PixelPerLiquid = tank1Cap === undefined ? undefined : Dy / tank1Cap
const tank2PixelPerLiquid = tank2Cap === undefined ? undefined : Dy / tank2Cap
const tank3PixelPerLiquid = tank3Cap === undefined ? undefined : Dy / tank3Cap
const tank4PixelPerLiquid = tank4Cap === undefined ? undefined : Dy / tank4Cap
while (Vars.links == initialLinks) {
var v1 = unchecked(tankArray[0])[configuredSymbols[0]]
var v2 = unchecked(tankArray[1])[configuredSymbols[1]]
var v3 = unchecked(tankArray[2])[configuredSymbols[2]]
var v4 = unchecked(tankArray[3])[configuredSymbols[3]]
var repCount = 1
// begin: fps limiter + smoothing
if (Vars.time < nextLoopBeginTime) {
do {
v1 += unchecked(tankArray[0])[configuredSymbols[0]]
v2 += unchecked(tankArray[1])[configuredSymbols[1]]
v3 += unchecked(tankArray[2])[configuredSymbols[2]]
v4 += unchecked(tankArray[3])[configuredSymbols[3]]
repCount++
} while (Vars.time < nextLoopBeginTime);
v1 /= repCount
v2 /= repCount
v3 /= repCount
v4 /= repCount
}
nextLoopBeginTime = Vars.time + 1000 / getVar<number>("MAX_FPS")
// end: fps limiter + smoothing
var didInvalidate = false
if (didInvalidate) {
showInvalidationMask()
}
redrawAtIndex(
currentScreenTick,
v1 * tank1PixelPerLiquid,
v2 * tank2PixelPerLiquid,
v3 * tank3PixelPerLiquid,
v4 * tank4PixelPerLiquid,
)
currentScreenTick++
if (currentScreenTick >= dispW) {
showInvalidationMask()
currentScreenTick = 1
}
drawFlush(disp)
reloadConfiguredSymbols()
}